Gravastar is a sci-fi fantasy JRPG (Japanese-style Role Playing Game) for PC and consoles that combines a nostalgic JRPG aesthetic with a unique and fast-paced conditional-turn-based battle system inspired by 2D arcade fighting games. The battle system in Gravastar is set apart from traditional turn-based JRPGs by its real-time button-combo input system. Alter the flow of battle, master your character's movesets, build enormous combos, and string together chains to dispatch your foes.


FACTSHEET

Developer:
Studio Atma
Based in Seattle, WA

Release Date:
TBD

Platforms:
PC, Nintendo Switch

Website:
gravastargame.com

Price:
TBD

WHAT IS GRAVASTAR ABOUT?

You are Baird, an orphan boy on the exoplanet Aethera, who has just violently discovered that he is a Spectre, a rare being with power tied to the stars. Begin your quest, meet companions, and learn to harness the power of the stars on your journey to save Aethera from a fanatic zealot, hell-bent on plunging the Universe into darkness. Only then, can you truly fulfill your destiny.

FEATURES

  • Story-driven campaign with 15 hours of classic JRPG gameplay.

  • Harness the power of the stars to unleash powerful spells and devastating combos on your enemies in a unique and fast-paced conditional-turn-based battle system inspired by 2D arcade fighting games.

  • Join Baird and a cast of seven playable companions as they race to save Aethera from darkness.

  • Uncover the secrets of Aethera's rich history as you adventure through five sprawling continents.

  • Stylistic 3D animation in the style of traditional 2D animation and hand-painted textures combine to recreate the nostalgic JRPG aesthetic of the 16- and 32-bit eras with a modern HD facelift.

  • Developed by grass-fed programmers who write only the most efficient and optimized code. :)


SCREENSHOTS


VIDEOS

 

MUSIC


LOGOS & ICONS


AWARDS & RECOGNITIONS

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  • Seattle Indies Expo 2018 Official Selection

  • MIX Seattle 2018 Official Selection

  • iFest 2018 People's Choice Runner-Up

  • Seattle Indies Expo 2016 Official Selection

  • iFest 2016 People's Choice Award


SELECTED ARTICLES

  • “... the fighting game inspired combat really shines. In the demo I got to wander about, fighting in gloriously illustrated random encounters [...] I am continuously impressed by the artistry of Studio Atma ...”
    - Josh Speer, oprainfall

  • “Genre-breaking never looked so good.”
    - Geek Girl Con

  • “… a modern approach to retro JRPGs with fighting game sensibilities.”
    - Alex Pascual, wicketAP Toys & Collectables



TEAM

Derek Blair
Creative Director, Lead Artist/Animator, Lead Designer

Robert Walker
Lead Software Developer

David Goode
Narrative Designer, Level Designer, Writer

Chris Hurn
Composer
@chris_hurn

Joe Miller
Sound Designer

Elam Ein-Dor
Sound Engineer

Isaiah Montanez
3D Modeler

CONTACT

Inquiries
contact@studioatma.com