WHAT IS GRAVASTAR?
Gravastar is a sci-fi fantasy JRPG (Japanese-style Role Playing Game) for PC and consoles that combines a nostalgic JRPG aesthetic with a unique and fast-paced conditional-turn-based battle system inspired by 2D arcade fighting games. The battle system in Gravastar is set apart from traditional turn-based JRPGs by its real-time button-combo input system. Alter the flow of battle, master your character's movesets, build enormous combos, and string together chains to dispatch your foes.
FACTSHEET
Developer:
Studio Atma
Based in Seattle, WA
Release Date:
TBD
Platforms:
PC, Nintendo Switch
Website:
gravastargame.com
Price:
TBD
WHAT IS GRAVASTAR ABOUT?
You are Baird, an orphan boy on the exoplanet Aethera, who has just violently discovered that he is a Spectre, a rare being with power tied to the stars. Begin your quest, meet companions, and learn to harness the power of the stars on your journey to save Aethera from a fanatic zealot, hell-bent on plunging the Universe into darkness. Only then, can you truly fulfill your destiny.
FEATURES
Story-driven campaign with 15 hours of classic JRPG gameplay.
Harness the power of the stars to unleash powerful spells and devastating combos on your enemies in a unique and fast-paced conditional-turn-based battle system inspired by 2D arcade fighting games.
Join Baird and a cast of seven playable companions as they race to save Aethera from darkness.
Uncover the secrets of Aethera's rich history as you adventure through five sprawling continents.
Stylistic 3D animation in the style of traditional 2D animation and hand-painted textures combine to recreate the nostalgic JRPG aesthetic of the 16- and 32-bit eras with a modern HD facelift.
Developed by grass-fed programmers who write only the most efficient and optimized code. :)
SCREENSHOTS
VIDEOS
MUSIC
LOGOS & ICONS
AWARDS & RECOGNITIONS
Seattle Indies Expo 2018 Official Selection
MIX Seattle 2018 Official Selection
iFest 2018 People's Choice Runner-Up
Seattle Indies Expo 2016 Official Selection
iFest 2016 People's Choice Award
SELECTED ARTICLES
“... the fighting game inspired combat really shines. In the demo I got to wander about, fighting in gloriously illustrated random encounters [...] I am continuously impressed by the artistry of Studio Atma ...”
- Josh Speer, oprainfall“Genre-breaking never looked so good.”
- Geek Girl Con“… a modern approach to retro JRPGs with fighting game sensibilities.”
- Alex Pascual, wicketAP Toys & Collectables
TEAM
Derek Blair
Creative Director, Lead Artist/Animator, Lead Designer
Robert Walker
Lead Software Developer
David Goode
Narrative Designer, Level Designer, Writer
Chris Hurn
Composer
@chris_hurn
Joe Miller
Sound Designer
Elam Ein-Dor
Sound Engineer
Isaiah Montanez
3D Modeler
CONTACT
Inquiries
contact@studioatma.com