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Studio Atma
Based in Seattle, WA

Release Date:

PS4, Nintendo Switch, Xbox, PC



Gravastar Windows, XONE, PS4, Switch game

What is Gravastar?

Gravastar is a sci-fi fantasy JRPG (Japanese-style Role Playing Game) for PC and consoles that combines a traditional JRPG aesthetic with a unique and fast-paced, turn-based battle system inspired by 2D arcade fighting games. The battle system in Gravastar is set apart from traditional turn-based JRPGs by its real-time button-combo input system. Alter the flow of battle, master your character's movesets, build enormous combos, and string together chains to dispatch your foes.

You are Baird, an orphan boy on the exoplanet Aethera, who has just violently discovered that he is a Spectre, a rare being with power tied to the stars. Begin your quest, meet companions, and learn to harness the power of the stars on your journey to save Aethera from a fanatic zealot, hell-bent on plunging the Universe into darkness. Only then, can you truly fulfill your destiny.

Who are we?

Based in Seattle, WA, Studio Atma was founded in 2014 by Creative Director Derek Blair when Gravastar was still only the seed of an idea. With the nostalgia of classic JRPG's such as Chrono Trigger and Final Fantasy to draw upon for inspiration, the next year was spent crafting the world of Aethera: a vibrant history of warring factions, characters, and continents, and a story to tie it all together.

A year later, Gravastar's amazing Composer, Chris Hurn, joined the team, quickly followed by Programmer Tony Yang and Sound Designer Zeke Fenelon. As the game slowly began to take shape, the studio gained its final member, Lead Programmer Rob Walker, and we bid a friendly farewell to Tony as life took him across the seas to London. The next two years were spent bringing Gravastar's unique fast-paced, turn-based battle system and hand-crafted 3D overworld to life.

We are eternally grateful to everyone who has supported us through the years as we continue our quest to bring Gravastar to all the JRPG fans out there!

<3, Studio Atma


  • Story-driven campaign with 15 hours of classic JRPG gameplay.

  • Harness the power of the stars to unleash powerful spells and devastating combos on your enemies in a unique and fast-paced turn-based battle system inspired by 2D arcade fighting games.

  • Join Baird and a cast of seven playable companions as they race to save Aethera from darkness.

  • Uncover the secrets of Aethera's rich history as you adventure through five sprawling continents.

  • Beautiful hand-drawn animations and hand-painted textures combine a traditional JRPG aesthetic with modern HD graphics.

  • Developed by grass-fed programmers who write only the most efficient and optimized code. :)

Gravastar Trailer Theme Recording Session: 3/29/2019

Gravastar Gameplay Update: 6/9/2018



Concept Art

Logos & Icons

Awards & Recognition

SIX 2018_Light.png
  • Seattle Indies Expo 2018 Official Selection

  • MIX Seattle 2018 Official Selection

  • iFest 2018 People's Choice Runner-Up

  • Seattle Indies Expo 2016 Official Selection

  • iFest 2016 People's Choice Award

Selected Articles

  • “... the fighting game inspired combat really shines. In the demo I got to wander about, fighting in gloriously illustrated random encounters [...] I am continuously impressed by the artistry of Studio Atma ...”
    - Josh Speer, oprainfall

  • “Genre-breaking never looked so good.”
    - Geek Girl Con

  • “… a modern approach to retro JRPGs with fighting game sensibilities.”
    - Alex Pascual, wicketAP Toys & Collectables



Derek Blair
Creative Director, Lead Artist/Animator, Lead Designer

Robert Walker
Lead Software Developer

Zeke Fenelon
Sound Design & Audio Implementation

Chris Hurn

Jasper Liu
2D Animator

Willie Phung
2D Animator